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Post by xjoeysixshooterx on Jul 23, 2015 16:52:25 GMT -5
Why does DM Aram dislike psychic damage? Aram, you describe the results of the dice rolls so well, you could describe Vicious Mockery's psychic damage not as an injury incurred, but as a demoralizing effect. It could reduce HP not by physically harming the target, but by destroying the target's will to fight. Maybe the Vicious Mockery distracts the target, making a the next physical damage that target takes more fatal in story if not in terms of reducing hit points?
I'm curious to know how people describe damage in their games. Do characters receive cuts, sprains, and bruises up until it's lethal? Or is every arrow and scored sword hit leaving a trail of bloodied and mangled corpse in your worlds?
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Post by DM Aram on Jul 23, 2015 20:50:33 GMT -5
Here is the thing - I don't like Psionics, I don't like psychic damage. I'm already layering a superhero system on top of the D&D rules and I am trying to keep them as non-complicated as possible and I feel psionics just muddles the system without adding anything that cannot be accomplished with magic or Divinity. The Angry DM does a much better job at describing this.
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Post by cowboycentaur on Jul 24, 2015 7:25:17 GMT -5
I've never played a psionic, and never had any real desire to, but my nephew made a shardmind back when we played 4e that was basically a glass orb that telekinetically made itself a body out of shards of crystal and fought enemies by picking them up with its mind and slamming them against the walls and ground repeatedly.
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